Marko Divéky | ||
Marko designed the basic functionality of the whole system, i.e.
adaptability of knowledge materials and automatic generation of
three-dimensional educational games. He administrated the database and
the system server. Marko is the author of papers that were submitted
to the Imagine Cup competition and to a number of conferences.
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Peter Jurnečka | ||
Peter created the design and implemented the functionality of user
interfaces of applications, such as the Knowledge Viewer and Editor,
the platform for creating educational games and the viewer of
players' estimated level of knowledge. Peter also administrated the
system server and all web services.
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Rudolf Kajan | ||
Rudolf implemented the in-game logic in scripts of the utilized game
engine, and also created a number of three-dimensional models that
raised the attractiveness of educational games to a higher level. Rudo
created all in-game components, such as the player's inventory, the dialog
system and the in-game Knowledge Viewer.
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Ľuboš Omelina | ||
Ľuboš administrated the core of the utilized game engine and created
modules that enable the engine to communicate directly with the
system database and applications. He is the author of algorithms
for generating the in-game world. Ľuboš also contributed to the
creation of interfaces for handicapped students.
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Professor Mária Bieliková | ||
Professor Bieliková was the team's mentor. She has given us many
valuable ideas and tips and supported the team not only during
good, but also during bad times.
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